Adaptive I — Welcome to LS-DYNA Examples

Home » Knowledge Base » Simple Examples » Intro by Jim Day » Adaptive » Adaptive I

A plate is bended around a given radius. Adaptive mesh refinement with three refinement levels is used. The number of shell elements is increased from 14 in the starting mesh up to 128 in the end configuration. As refinement criterion total element angle change is employed.

Keywords

*BOUNDARY_PRESCRIBED_MOTION_NODE
*CONTACT_SURFACE_TO_SURFACE
*CONTROL_ADAPTIVE
*CONTROL_CONTACT
*CONTROL_CPU
*CONTROL_DAMPING
*CONTROL_ENERGY
*CONTROL_OUTPUT
*CONTROL_SHELL
*CONTROL_TERMINATION
*CONTROL_TIMESTEP
*DATABASE_BINARY_D3PLOT
*DATABASE_BINARY_D3THDT
*DATABASE_EXTENT_BINARY
*DEFINE_CURVE
*ELEMENT_SHELL
*ELEMENT_SOLID
*END
*KEYWORD
*MAT_PLASTIC_KINEMATIC
*MAT_RIGID
*NODE
*PART
*RIGIDWALL_PLANAR
*SECTION_SHELL
*SECTION_SOLID
*SET_NODE_LIST
*SET_PART
*SET_SEGMENT
*TITLE

Reduced Input

  *KEYWORD
  *control_adaptive
  $        |         |         |         |         |         |         |         |
       1.e-3        3.         2         3                                       1
                               0
  $                             1
  $                             2
  *PART
   
           1         1         1         0         0         0         1         0
  *TITLE
  adaptive plate around radius                                            
  *CONTROL_TERMINATION
   0.0199800         0 0.0000000         0 0.0000000
  *CONTROL_TIMESTEP
   0.0000000 0.0000000         0 0.0000000 0.0000000         0         0         0
  *CONTROL_SHELL
   0.0000000         0         0         0         0         0         0
  *CONTROL_DAMPING
           0 0.0000000 0.0000000 0.0000000 0.0000000         0 0.0000000         0
  *CONTROL_CONTACT
   0.0000000 0.0000000         0         2         0         0         0
           0         0         0         0 0.0000000         0         0         0
  *CONTROL_OUTPUT
           0         0         0         0 0.0000000         0         0
  *CONTROL_ENERGY
           1         2         1         1
  *DATABASE_BINARY_D3PLOT
   2.00000-4                   0
  *DATABASE_BINARY_D3THDT
   100.00000
  *DATABASE_EXTENT_BINARY
           0         0         0         0         0         0         0         0
           0         0         0         0         0         0
  *CONTROL_CPU
   0.0000000
  *MAT_PLASTIC_KINEMATIC
           1 7.00000-3 3.00000+6 0.3000000 40000.000 2000.0000 0.0000000
   0.0000000 0.0000000 0.0000000
  *MAT_RIGID
           2 7.00000-3 3.00000+6 0.3000000 0.0000000 0.0000000 0.0000000          
   1.0000000 7.0000000 7.0000000
   0.0000000 0.0000000 0.0000000 0.0000000 0.0000000 0.0000000 0.0000000 0.0000000
  *SECTION_SHELL
           1         0 0.0000000 0.0000000 0.0000000 0.0000000
   0.0150000 0.0150000 0.0150000 0.0150000 0.0000000
  *SECTION_SOLID
           2         0
  *PART
   
           2         2         2         0         0         0         0         0
  *NODE
  $ add nodes
  *ELEMENT_SOLID
  $ add solid elements
  *ELEMENT_SHELL
  $ add shell elements
  *DEFINE_CURVE
           1         0 0.0000000 0.0000000 0.0000000 0.0000000
        0.00000000E+00      0.00000000E+00
        2.19999999E-02      1.32000005E+00
  *BOUNDARY_PRESCRIBED_MOTION_NODE
          15         2         2         1 1.0000000         0
          30         2         2         1 1.0000000         0
  *RIGIDWALL_PLANAR                                                               
           1         0         0
   0.0000000 0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000
  *SET_NODE_LIST
           1
  $ specify node list
  $ INTERFACE NAME: 1          $$$
  *CONTACT_SURFACE_TO_SURFACE                      
           2         3         2         2         0         0         0         0
   0.0000000 0.0000000 0.0000000 0.0000000 0.0000000         0 0.0000000 0.0000000
   0.0000000 0.0000000 0.0000000 0.0000000 0.0000000 0.0000000
  *SET_PART
           2
           1
  *SET_PART
           3
           2
  *SET_SEGMENT
  $
  $ Slave segments, surface:   1
  $
           2
  *SET_SEGMENT
  $
  $ Master segments, surface:   1
  $
           3
  *END

Figures

image01.gif

image02.gif

Animated Result

Result

Download