Purpose:
This interface is for morphing of an existing mesh. Two methods are available: Morph and Map 8L.
Morph – This method works by constraining the parts to be morphed (Morph nodes) within a solid hex mesh (Con. Ele.). Once Constrain has been activated, the hex mesh can be transformed in any way, and the Morph nodes will follow. The nodal coordinates are transformed based on their relative position within their containing solid element. Thus in order to make more precise adjustments, a finer solid mesh should be used.
Map 8L – This method works by mapping the parts to be morphed between a set of 8 line (4 Source and 4 Target). It is similar to the first method except the solid mesh generation is done transparently and automatically.
Controls:
-
- Constrain in Solid
Morph – Morph by constrain in solid (Animated Demo)
Sel Con. Ele. – Select solid elements acting as constraining boxes
Sel Morph nodes – Select nodes to be constrained in elements
Constrain nodes inside selected elements
Show con. nodes – Display constrained nodes
Unconstrain all nodes
Force an update for the position of constrained nodes
Exit Morph Interface
-
- 8 Line Map
Map 8L – Morph by map between 4 source and 4 target lines (Animated Demo)
Source – Select source lines
SLine1 – Pick starting end of source line 1
SLine2 – Pick starting end of source line 2
SLine3 – Pick starting end of source line 3
SLine4 – Pick starting end of source line 4
Target – Select target lines
TLine1 – Pick starting end of target line 1
TLine2 – Pick starting end of target line 2
TLine3 – Pick starting end of target line 3
TLine4 – Pick starting end of target line 4
Sel Morph nodes – Select nodes to morph from source to target location
Target box – Retain the target boxes as solid elements
- Interp. box: Number of boxes to reinterpolate the curves with
Map nodes from source to target location
Undo map 8 lines operation
Exit Morph Interface
