Page 1: Color

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  • color panel
  • Figure 1 – Color Interface

Purpose:

Use this interface to apply different colors and transparency levels to selected parts. This information can be saved using the Save/Retrieve Views interface.

Color interface allows user to interactively change color and transparency levels of parts. Besides changing colors of parts, following additional capabilities are available:

  • 1. Making of a user preferred color by varying RGB levels.
  • 2. Assigning colors to background, mesh, text, labels, highlight as well as specific color for fringe colors for each range.

Editmap allow re-definition of the colors in the Colormap grid of 6X7 colors. The user edited color map can be stored for later use using the Lmap and Smap buttons respectively.

Controls:

  • rbs Pick Part – Assign color/transparency by part
  • rb Area – Assign color/transparency to parts inside/outside a user defined area
  • rb Polygon – Assign color/transparency to parts inside/outside a user defined region
  • rb In – Assign color/transparency to parts inside the area/polygon
  • rb Out – Assign color/transparency to parts outside the area/polygon

  • rbs Color – Set color for parts
  • rb Transp – Set transparency for parts

  • Colormap: Used to assign colors to parts automatically – can be used to assign colors to parts manually

  • cbc Editmap – Clicking on the color map will assign a chosen color to the color map (toggle on/off)
Reset

 Reset the color map to default settings

AllVis

 Assign color/transparency to all visible parts

Amap

 Apply the current color map to parts

Rstp

 Reset transparency of all parts to opaque

Smap

 Save part colors to an ASCII file

Lmap

 Load part colors from an ASCII file

Done

 Exit Set Part Color interface

Color Bottom Panel:

  • secondary color controls
  • Figure 2 – Color Bottom Panel

  • R: Use slider/text field to set value for Red color component
  • G: Use slider/text field to set value for Green color component
  • B: Use slider/text field to set value for Blue color component

  • Color Chooser: Displays a user defined color or a color picked from a part/color map.(1)

  • rbs Set – Assign user defined color to part/color map/option
  • rb Show – Show picked part/source color in the color chooser

Fringe

 Show/set fringe color (select fringe level from list)

Backg

 Apply selected color as plain background color

Text

 Apply selected color as text color

Sky

 Apply selected color as sky color, (for Fade, Dia-fade and Tri-fade backgrounds)

Mesh

 Apply selected color as mesh color

Label

 Apply selected color as label color

Middle

 Apply selected color as middle color, (for Tri-fade background)

Hilite

 Apply selected color as highlight color

Outline

 Apply selected color as outline color

Ground

 Apply selected color as ground color, (for Fade, Dia-fade and Tri-fade backgrounds)

Transparency Bottom Panel:

  • secondary trans controls
  • Figure 3 – Transparency Bottom Panel

  • Transparency Factor: Transparency Factor component slider

  • rbs Pick Toggle – Pick part toggle transparency on/off
  • rb Pick Through – Pick transparent part through to set other part


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