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- Figure 1 – Appear Interface
Purpose:
The Appear interface is used to change the appearance of selected parts. This information can be saved using the Save/Retrieve Views interface.
There are certain “global” plotting modes available in the 2 rows of rendering buttons located on the bottom edge of the graphics viewport like Hide, Shad, View, etc… And these are applied to all parts in the model. In contrast, the Appear interface allows users to change plotting modes on a per part basis. This allows for entire model being in edge mode except one part in fringed mode – thus allowing user to compose a display that can help the audience to focus on the part of interest
Another very important feature of this interface is to display and animate very large models using edge mode for most parts except for some of particular interest and yet have reasonable animation speeds.
Controls:
Pick Part – Assign appearance by part
Area – Assign appearance to parts inside/outside a user defined area
Polygon – Assign appearance to parts inside/outside a user defined region
In – Set parts inside the area/polygon
Out – Set parts outside the area/polygon
Off – No change to the part display mode
Hide – Display part(s) with hidden line removed
Shade – Display part(s) in shaded mode
View – Display part(s) in non-shaded color mode
Wire – Display part(s) in wire frame mode
Feature – Display part(s) in feature line mode
Edge – Display part(s) in edge line mode
Grid – Display part(s) with grid points
Fringe – Display part(s) with fringe
WireFringe – Display part(s) with mesh fringe
Mesh – Toggle mesh outlining on/off with shad and fringe
Shrn – Toggle shrink plot on/off
Isos – Display part(s) with iso-surfaces
Lcon – Display part(s) with line-contours
Thick – Display thin shell part(s) with thickness
NoFringe – Display part(s) from fringe calculations
Sphere – Display solid part(s) as spheres
Assign appearance to all visible parts
Exit Set Appearance interface
